X ARCHON 3D Character Theme
This page was updated on February 15th 2002
|Working status - bringing 3D to XARCHON|
|The light side|
|The dark side|
Attention: Those files are experimental!!! I recommend that You look into the source code of
the characters e.g.
create_light_knight.zip especially janimate_light_knight before destroying anything! You are
completely responsible for yourself when using this stuff.
Be sure to have a backup before patching!!!
The download files can be used for creating the characters by using POV RAY and for patching ready made images into the XARCHON game - I tested it with version 0.50. This stuff doesn't use the capability of XARCHON to have more than one theme. I did this before but You had to compile it in rather than configuring it while the game is already compiled. I will return to that later.
I will explain it with the files for the light knight.
|create_light_knight.zip||povray files and shell script to animate (creates images to patch XARCHON). Needs a certain file structure, (./actors/light/knight/), povray and netpbm. Be sure to read the source code of janimate_light_knight ! ! !|
|patch_light_knight.zip|| unzip this into the actors/light/knight/ and weapons/light/sword/ directory
on your computer to replace the old
xarchon image files. On my computer the complete directoies are:
Attention: After that the original files are gone! So have a backup! This zip file already includes the directory structure. So if I have copied the file patch_light_knight.zip into the directory /usr/local/share/xarchon/archon/ and there I just type unzip patch_light_knight.zip it copies the files into the correct location.
|Light knight||patch_light_knight.zip 61kb
|Light golem||patch_light_golem.zip 245kb
If you are interested in joining me to build a 3D ARCHON character theme you are very welcome.
In that case please drop me an email to firstname.lastname@example.org.
HOME | Mailto Webmaster